Victory is mine
And I have defeated the guts
Of This which I hate
If you have played Haggleman before, you'll understand this game's mechanics very easily, since they're similar. I plan on playing through Retro Game Challenge again for a review later, and talk about Haggleman more specifically, but just take my word that they're very similar games. The gameplay in Jajamaru-Kun is very simple to grasp after 5 minutes. Each stage has 4 floors with 2 enemies on each floor. Kill all the enemies with your shurikens, and you go to the next stage. Killing an enemy results in its spirit becoming free, which grants you some extra points if you capture it. You start off on the bottom floor and to progress your way up, you have to break brick ceilings with your head. Sometimes, breaking ceilings can give you powerups, like coins worth 500 or 1000 points, an orb that makes you run faster or invisible to all enemies but the boss, extra lives, and my favourite, a minecart that holds Jujumaru-kun and lets him ride around the level. If you get three powerups in a single life, which is easier said than done, then you get a frog that pops in, lets you ride it, and eats enemies for you. Every 20000 points, you get an extra life. These are most of the mechanics that you will care about in this game.
To clarify, if we treat the game like an entrance exam, which games typically do not have, this game's exam would consist of a single question, except it turns out that it was two questions all along: "Have you played Robot Ninja Haggleman and did you like it?" If you answered yes to both of these questions, you might be interested in this game, and that's basically the entire audience this game has any right to gather nowadays. This was a very difficult exam to take in 1985, however, considering Retro Game Challenge was released in late 2007, and most Japanese children did not even know that Nintendo's video game handhelds could have two screens, except for the Nintendo video game handhelds that did have two screens, like the Game & Watch. Point is, I forget where my metaphor was going, but most of you aren't planning on playing an early Famicom game about a ninja, you'd rather play something better. Don't worry, I understand you guys completely, I'd do the same thing.