
FUCK OFF TIDDY BIRD
I KICK YOU BACK TO HECK
Generic fantasy name? Yep. Dragon's Crown isn't that unique of a name, but at least it's memorable.
Does the game have a fantasy plot that you can get into, but it doesn't really matter? Of course, most of it is “do quests for your guild also there's a guy trying to usurp the kingdom also you really want to get a crown”. I won't lie, I'm not paying much attention. I don't even remember Diablo 3's story, and I played through that game.
Are the aesthetics good? Okay, I'm not going to pretend that I'm not a graphics snob to some degree. Personally, I care that I can play a game that makes the most of what it has, and does the best it can as a result. If it's a 3D game that doesn't have the greatest graphics, but it at least makes a good attempt to look like what it's meant to be, it's good enough for me. For example, Silent Hill has fog everywhere, and that's a stylistic choice forced upon by the fact that the game could barely render anything on the PS1. Dragon's Crown had no such limitations, but the simple fact of the artwork being two-dimensional instead of 3D helps it have a lot of action on the screen without any form of slowdown. Their artistic direction helped the game run well instead of being a necessity for it to do so, and I'm glad that this beat em up keeps running smooth the whole way through.
Is it an action RPG with lots of loot? This game definitely hits that checkbox, but the answer is kind of. It's an RPG with lots of action and procedurally generated loot, most of which you immediately equip because it has better stats. The items are really varied with lots of different affixes that benefit whatever playstyle you want to have, as well as beloved randomized names. And staves give off different elements, so the game does actually change up your playstyle a little. Essentially, yes, this game is an aRPG with a lot of loot, but you have to note that the gameplay isn't like most other aRPGs with loot, and the loot isn't the most important part of the game, it's the beatdowns.
Does it have gameplay not repeated elsewhere? If anyone else can name a better game that's a beat em up with lots of numbers and procedural loot, I'm willing to say that this game isn't that, but as far as I've played, it's the best of its kind. Of course, it's also the only one of its kind for me, so... There are ways Dragon's Crown can be improved with the loot possibly augmenting your character's abilities further than they do already, but it's unique enough as is, and honestly, implementing customizable skills might make development a nightmare.